The frame rate averages at about 40 fps with consistent frame drops at large chunks of the stage, only drops to about 30, nothing too special. The game freezes up for a couple of seconds when you try to jump, but only in these large chunks.
The music doesn't loop correctly, but this can be fixed by using the in-game version of Metal Harbor instead of the copyrighted version.
The graphics are astounding, especially considering it's a WebGL game (on unity at that)
The game tends to eat up a shit ton of CPU for just jumping, like it just chokes, this can be optimized though.
I think you should add a script to the goal ring because it doesn't end the stage or restart the level and sonic seems to be stuck on something.
One last thing, I think the timer should be changed to an elapsed timer instead of elapsed ticks, just so it can be easier for players to read their time.
Ey thanks. I realized in the original it's literally a different song because they couldn't afford to do music blending and stuff on the dreamcast. sorry about the cpu usage. Essentially I have an array that stores the homing attackable objects near you and that object should get garbage collected because it isn't a field. This is what happens in the windows build. However, in the web gl build, unity optimizes garbage collection so it doesn't happen in the Update function(creating and garbage collecting arrays every frame isn't super efficient). This causes a null reference exception when sonic jumps when there are no enemies around him and there previously were. I think I can fix this by making the array a field and wiping it at the end of every update. Let me check.
if u made this and your a child, congrats! good job and keep up the great work.
if ur an adult tho and u made this im gonna be real with u....... this games kinda bad. The main problem is the controls. Sonic stops far to quickly and suddenly if ur no longer holding the forward key. The jump/homing attack cause the game to experience massive framerate drops and precise platforming is pretty much impossible.
you gotta angle yourself a bit in the direction of the loop and hold forward. It Is a bit tough to do. If you want you can jump and homing attack the spring at the end to skip it
It seems that the HTML build has a few odd bugs which are not programming mistakes on my end. The colors are much bluer than the standalone, the left stick is inverted for controllers, and garbage collection isn't working properly leading to a lag when homing attacking too many times. This is a unity 2020 problem and I sadly cannot do anything to fix it. I highly recommend downloading the Windows build
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i beat it
me too
EVERYONE BELOW WHO SAID SONIC FORCES IS GOOD HAS NO TASTE HAHAHAHAHAHAHAH
LIEEEEEEESSSSSSSSSS
FORCES IS BAD
It says "If you like this game, comment "FORCES IS BAD". That's why. Also, it's bad if you have a switch with drift. Jesus, the bad memories.
nobody asked for your opinion L+ratio+fatherless
nope sonic forces sucks
lol
forces is not bad guys its fun
Eh... Yeah. Just make sure your playing it on PC or Anything other than switch
Show post...
Ya
i think i found more resons for lag its the timer i tested it its the timer
and forces is bad
getting some 06 vibes
"I'm not gonna make it!
It's NO USE!
Yeah... me too
If I can how do I spindash also SONIC FORCES IS DOGSHIT
Good graphics for a Sonic game! I started playing with Sonic the Hedgehog for Genesis. Movement on sloped surfaces needs some work.
bruh kids really do be saying FORCES IS BAD and to prove that they're "not entitled"
FORCES IS BAD
also, the loops are very VERY buggy
yeah, i think in the games the loop is an animation. I tried to make it work with my custom physics system and it was very buggy lol.
But one thing, this is very laggy indeed. It's good though.
I don't even know, eh.. uhh. I DON'T KNOW!
I did it
FORCES IS SHIT
FORCES IS BAD
The frame rate averages at about 40 fps with consistent frame drops at large chunks of the stage, only drops to about 30, nothing too special. The game freezes up for a couple of seconds when you try to jump, but only in these large chunks.
The music doesn't loop correctly, but this can be fixed by using the in-game version of Metal Harbor instead of the copyrighted version.
The graphics are astounding, especially considering it's a WebGL game (on unity at that)
The game tends to eat up a shit ton of CPU for just jumping, like it just chokes, this can be optimized though.
I think you should add a script to the goal ring because it doesn't end the stage or restart the level and sonic seems to be stuck on something.
One last thing, I think the timer should be changed to an elapsed timer instead of elapsed ticks, just so it can be easier for players to read their time.
I'll also put this as a rating btw.
Ey thanks. I realized in the original it's literally a different song because they couldn't afford to do music blending and stuff on the dreamcast. sorry about the cpu usage. Essentially I have an array that stores the homing attackable objects near you and that object should get garbage collected because it isn't a field. This is what happens in the windows build. However, in the web gl build, unity optimizes garbage collection so it doesn't happen in the Update function(creating and garbage collecting arrays every frame isn't super efficient). This causes a null reference exception when sonic jumps when there are no enemies around him and there previously were. I think I can fix this by making the array a field and wiping it at the end of every update. Let me check.
Nice, thanks anyway
Forces is bad
Forces: haha kids these days always lying
me: i'm not lying
forces: funny joke
Me: Your bad YOUR BAD
Not funny
your not funny
Same to you good sir
oh god world war 3
eh its ok i guess
its still loading but it looks so goooooood
if u made this and your a child, congrats! good job and keep up the great work.
if ur an adult tho and u made this im gonna be real with u....... this games kinda bad. The main problem is the controls. Sonic stops far to quickly and suddenly if ur no longer holding the forward key. The jump/homing attack cause the game to experience massive framerate drops and precise platforming is pretty much impossible.
you do know that if they're a kid, they're gonna read the adult section and be even more offended than if you just straight up said the game is trash.
FORCES IS GOOD
why are saying this? LOL
FORCES IS BAD
FORCES IS BAD
FORCES IS BAD
FORCES IS BAD
HOW DO YOU RUN FAST!
Esta bien, pero tiene muchos bugs y glitches, cuando saltas el juego se queda trabado...
Hay muchas cosas que se podrían mejorar
YOU CANT GO AROUND THE LOOP AND THE MORE LOOPS IS NOT EVEN ABLE TO BE PASSED, I GOT STUCK AND HAD TO DIE!
you gotta angle yourself a bit in the direction of the loop and hold forward. It Is a bit tough to do. If you want you can jump and homing attack the spring at the end to skip it
Were you able to finish the level?
Sonic infinity has the same issue, get over it
nice
It seems that the HTML build has a few odd bugs which are not programming mistakes on my end. The colors are much bluer than the standalone, the left stick is inverted for controllers, and garbage collection isn't working properly leading to a lag when homing attacking too many times. This is a unity 2020 problem and I sadly cannot do anything to fix it. I highly recommend downloading the Windows build